首页> 外国专利> Generating 3D game or application video streams by using object data stored in a database, applying low-latency compression to the video streams and transmitting them to a remote user

Generating 3D game or application video streams by using object data stored in a database, applying low-latency compression to the video streams and transmitting them to a remote user

机译:通过使用存储在数据库中的对象数据,对视频流进行低延迟压缩并将其传输给远程用户来生成3D游戏或应用程序视频流

摘要

Disclosed is a video streaming apparatus. The apparatus is comprised of one or more servers (402) of a hosting service centre (210), a high-speed data storage unit (405) coupled to the one or more servers (402) and a compression unit (404). The high-speed data storage unit (405) stores data for objects of a complex video scene having unpredictable changes. The one or more servers (402) are operable to execute a twitch video game or application for one or more users remote from the hosting service centre (210). Execution of the game or application produces uncompressed video of 3D animation. The uncompressed video of 3D animation is generated by the one or more servers (402) using, at least partially, the data streamed from the high-speed storage unit (405). The compression unit (404) compresses the uncompressed video of 3D animation to produce compressed streaming interactive video for transmission to the one or more users. The compressed streaming interactive video is compressed with a worst-case round trip latency of about 80ms such that the at least one of the users perceives that responses to user inputs to the twitch video game or application are as instantaneous as if the twitch video game or application were running locally on a client device (415) of the user.
机译:公开了一种视频流设备。该设备包括主机服务中心(210)的一个或多个服务器(402),耦合到一个或多个服务器(402)的高速数据存储单元(405)和压缩单元(404)。高速数据存储单元(405)存储用于具有不可预测的变化的复杂视频场景的对象的数据。一个或多个服务器(402)用于为远离托管服务中心(210)的一个或多个用户执行抽搐视频游戏或应用程序。执行游戏或应用程序会生成3D动画的未压缩视频。一个或多个服务器(402)至少部分地使用从高速存储单元(405)流传输的数据来生成3D动画的未压缩视频。压缩单元(404)对3D动画的未压缩视频进行压缩,以产生压缩后的流式交互视频,以传输给一个或多个用户。压缩的流式交互式视频以大约80毫秒的最坏情况往返延迟进行压缩,以使至少一个用户察觉到对抽搐视频游戏或应用程序的用户输入的响应就像抽搐视频游戏或抽搐视频游戏或应用程序一样即时。应用程序在用户的客户端设备(415)上本地运行。

著录项

  • 公开/公告号NZ585665A

    专利类型

  • 公开/公告日2013-03-28

    原文格式PDF

  • 申请/专利权人 OL2 INC.;

    申请/专利号NZ20080585665

  • 发明设计人 PERLMAN STEPHEN G;VAN DER LAAN ROGER;

    申请日2008-12-04

  • 分类号G06F13;

  • 国家 NZ

  • 入库时间 2022-08-21 16:40:34

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