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BEAT: the Behavior Expression Animation Toolkit

机译:击败:行为表达动画工具包

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The Behavior Expression Animation Toolkit (BEAT) allows animators to input typed text that they wish to be spoken by an animated human figure, and to obtain as output appropriate and synchronized nonverbal behaviors and synthesized speech in a form that can be sent to a number of different animation systems. The nonverbal behaviors are assigned on the basis of actual linguistic and contextual analysis of the typed text, relying on rules derived from extensive research into human conversational behavior. The toolkit is extensible, so that new rules can be quickly added. It is designed to plug into larger systems that may also assign personality profiles, motion characteristics, scene constraints, or the animation styles of particular animators.
机译:行为表达式动画工具包(beat)允许动画函数输入他们希望由动画人类的人员说出的键入文本,并以可将其作为可以发送到许多的形式获得适当和同步的非语言行为和合成的语音。不同的动画系统。非语言行为是根据类型的语言和语境分析分配的,依靠从广泛研究的规则转化为人类会话行为。工具包是可扩展的,以便快速添加新规则。它旨在插入更大的系统,还可以分配个性配置文件,运动特性,场景约束或特定动画函数的动画样式。

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