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A Practical Model for Subsurface Light Transport

机译:地下光传输的实用模型

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This paper introduces a simple model for subsurface light transport in translucent materials. The model enables efficient simulation of effects that BRDF models cannot capture, such as color bleeding within materials and diffusion of light across shadow boundaries. The technique is efficient even for anisotropic, highly scattering media that are expensive to simulate using existing methods. The model combines an exact solution for single scattering with a dipole point source diffusion approximation for multiple scattering. We also have designed a new, rapid image-based measurement technique for determining the optical properties of translucent materials. We validate the model by comparing predicted and measured values and show how the technique can be used to recover the optical properties of a variety of materials, including milk, marble, and skin. Finally, we describe sampling techniques that allow the model to be used within a conventional ray tracer.
机译:本文介绍了半透明材料地下光传输的简单模型。该模型能够有效地模拟BRDF模型无法捕获的效果,例如材料内的颜色出血和横跨阴影边界的光线。即使对于使用现有方法昂贵的各向异性,高度散射介质,该技术均匀是高效的。该模型结合了具有单次散射的精确解决方案,使偶极点源扩散近似用于多个散射。我们还设计了一种用于确定半透明材料的光学性质的新的基于图像的测量技术。我们通过比较预测和测量值来验证模型,并展示该技术如何用于恢复各种材料的光学性质,包括牛奶,大理石和皮肤。最后,我们描述了允许模型在传统的射线示踪剂内使用的模型。

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