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A Practical Model for Subsurface Light Transport

机译:地下光传输的实用模型

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摘要

This paper introduces a simple model for subsurface light transport in translucent materials. The model enables efficient simulation of effects that BRDF models cannot capture, such as color bleeding within materials and diffusion of light across shadow boundaries. The technique is efficient even for anisotropic, highly scattering media that are expensive to simulate using existing methods. The model combines an exact solution for single scattering with a dipole point source diffusion approximation for multiple scattering. We also have designed a new, rapid image-based measurement technique for determining the optical properties of translucent materials. We validate the model by comparing predicted and measured values and show how the technique can be used to recover the optical properties of a variety of materials, including milk, marble, and skin. Finally, we describe sampling techniques that allow the model to be used within a conventional ray tracer.
机译:本文介绍了一种用于半透明材料中地下光传输的简单模型。该模型可以对BRDF模型无法捕获的效果进行有效的仿真,例如材料内的颜色渗色以及光在阴影边界处的扩散。该技术甚至对于各向异性,高度散射的介质也是有效的,而使用现有方法进行模拟则成本很高。该模型将单次散射的精确解与多次散射的偶极点源扩散近似相结合。我们还设计了一种新的基于图像的快速测量技术,用于确定半透明材料的光学特性。我们通过比较预测值和测量值来验证模型,并显示该技术如何用于恢复各种材料(包括牛奶,大理石和皮肤)的光学特性。最后,我们描述了允许在常规射线追踪器中使用该模型的采样技术。

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