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Fast computation of generallized voronoi diagrams using graphics hardware

机译:使用图形硬件快速计算广义voronoi图

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We present a new approach for computing generalized 2D and 3D Voronoi diagrams using interpolation-based polygon rasterization hardware.We compute a discrete Voronoi diagram by rendering a three dimensional distance mesh for each Voronoi site.The polygonal mesh is a bounded-error approximation of a (possibly)non-linear function of the distance between a site and a 2D planar grid of sample points. For each sample point,we compute the closest site and the distance to that site using polygon scan-conversion and the Z-buffer depth comparison.
机译:我们使用基于插值的多边形光栅化硬件计算通用的2D和3D Voronoi图的新方法.WE通过呈现每个voronoi站点的三维距离网格来计算离散Voronoi图。多边形网格是a的界限误差近似(可能)场地之间的距离和采样点的2D平面网格之间的非线性函数。对于每个采样点,我们使用多边形扫描转换和z缓冲区深度比较计算最接近的网站和与该站点的距离。

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