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A skeleton-based approach for the design and implementation of distributed virtual environments

机译:一种基于骨架的设计和实现分布式虚拟环境的方法

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It has long been argued that developing distributed software is a difficult and error-prone activity. Based on previous work on design patterns and skeletons, this paper proposes a template-based approach for the high-level design and implementation of Distributed Virtual Environments (DVEs). It describes a methodology and its associated tool which includes a user-interface, a performance analyser and an automatic code generation facility. It also discusses some preliminary results on a surgical training system.
机译:已经争辩说,开发分布式软件是一种困难和易于出错的活动。基于以前的设计模式和骨架的工作,本文提出了一种基于模板的高级设计和分布式虚拟环境的实现方法(DVE)。它描述了一种方法和其相关工具,其包括用户界面,性能分析器和自动代码生成设施。它还讨论了外科训练系统的一些初步结果。

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