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Special Issue Of Presence; Teleoperators And Virtual Environmentsrnreflections On The Design And Implementation Of Virtual Environment Systems

机译:在场特刊;远程操作员和虚拟环境对虚拟环境系统设计和实现的反思

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摘要

Virtual environment technologies are now being used by a wide range of laboratories, industries, educational establishments and hobbyists around the world. With the burgeoning power of home consoles, personal computers and mobile devices, we are hardly limited by the power of our technology, but we remain limited in the expressive power and ease of use of our software. This is not for lack of software; there are dozens, perhaps hundreds of virtual environment systems in use today, ranging from Open Source tool kits maintained by the community through networked game engines, both hobbyist and commercial through to fully-fledged virtual reality "VR" systems with very broad support for devices. However, this range of software is also a potential Achilles' heel: there is a huge amount of functional replication in these software, subtle and not so subtle architectural differences which make porting a problem, and incompatible libraries that cannot be exchanged.
机译:现在,虚拟环境技术已被世界各地的实验室,行业,教育机构和业余爱好者广泛使用。随着家用控制台,个人计算机和移动设备的迅速发展,我们几乎不受技术力量的束缚,但我们在软件的表现力和易用性方面仍然受到限制。这不是因为缺乏软件;当今有数十种(也许是数百种)虚拟环境系统在使用,从社区维护的开放源代码工具包到网络游戏引擎(业余爱好者和商业用户)到成熟的虚拟现实“ VR”系统,对设备的支持非常广泛。 。但是,这种软件范围也是潜在的致命弱点:这些软件中存在大量的功能复制,细微的结构差异(不是那么细微的结构差异)导致移植问题以及不兼容的库无法交换。

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