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The Design of Computer Simulation Experiments of Complex Adaptive Social Systems for Risk Based Analysis of Intervention Strategies

机译:基于风险的干预策略分析复杂自适应社会系统计算机仿真实验设计

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Computational social science, as with all complex adaptive systems sciences, involves a great amount of uncertainty on several fronts, including intrinsic arbitrariness such as that due to path dependence, disagreement on social theory and how to capture it in software, input data of different credibility that does not exactly match the requirements of software because it was gathered for another purpose, and inexactly matching translations between models that were designed for different purposes than the study at hand. This paper presents a method of formally tracking that uncertainty, keeping the data input parameters proportionate with logical and probabilistic constraints, and capturing proportionate dynamics of the output ordered by the decision points of policy change, for the purpose of risk-based analysis. Once ordered this way, the data can be compared to other data similarly expressed, whether that data is from simulation excursions or from the real world, for objective comparison and distance scoring at the level of dynamic patterns as opposed to single outcome validation. This method enables wargame adjudicators to be run out with data gleaned from the wargame, enables data to be repurposed for both training and testing set, and facilitates objective validation scoring through soft matching. Artificial intelligence tools used in the method include probabilistic ontologies with crisp and Bayesian inference, game trees that are multiplayer non-zero sum and decision point based rather than turn-based, and Markov processes to represent the dynamic data and align the models for objective comparison.
机译:与所有复杂的自适应系统科学一样,计算社会科学涉及几个前沿的大量不确定性,包括内在的任意性,例如由于路径依赖,社会理论的分歧以及如何在软件中捕获它,输入不同可信度的数据这与软件的要求完全符合软件的要求,因为它被收集到另一个目的,并且在手头上的研究中设计了针对不同目的而设计的模型之间的翻译。本文介绍了一种正式跟踪该不确定性的方法,将数据输入参数与逻辑和概率约束相称,以及捕获决策点排序的输出的比例动态,以实现基于风险的分析。一旦以这种方式订购,可以将数据与其他数据相似,类似表达的数据是来自模拟偏移或来自现实世界的数据,用于客观比较和距离在动态模式的级别,而不是单一结果验证。该方法使WANGAME判决者能够用来自Wargame收集的数据进行耗尽,使得能够重新训练训练和测试集,并通过软匹配促进客观验证评分。该方法中使用的人工智能工具包括具有清晰和贝叶斯推理的概率本体,这是基于多人游戏非零和和决策点的游戏树,而马尔可夫进程表示动态数据并对齐模型进行客观比较。

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  • 来源
    《AAAI Symposium》|2012年||共8页
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  • 作者

    Deborah V. Duong;

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  • 中图分类 TP18-53;
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