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Rendering cloudy skies by a volume texture

机译:通过音量纹理渲染多云的天空

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In order to render clouds and represent the distribution of the light int a cloudy sky, a new rendering method for cloudy skies is introduced. In our new method, clouds are represented by a layer called C layer. Three attributes named transparence, reflection and shadow parameter, are additionally defined at each point of the C layer, and these attributes are used to simulate the translucence and the shading effects of clouds. The atmospheric aerosol such as haze or fog is assumed to have a uniform density under the C layer, and introduce an efficient approach to calculate the scattering coefficient by the haze at different densities according to the vision range.
机译:为了渲染云并表示光线的灯光的分布,介绍了多云天空的新渲染方法。在我们的新方法中,云由名为C层的图层表示。在C层的每个点处另外定义了名为透明,反射和阴影参数的三个属性,这些属性用于模拟云的半透明和阴影效果。假设在C层下具有均匀的密度,如雾度或雾化,并引入有效的方法,以根据视觉范围根据不同密度的雾度计算散射系数。

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