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Volume Rendering of Curvilinear-Grid Data Using Low-Dimensional Deformation Textures

机译:使用低维变形纹理的曲线网格数据体绘制

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In this paper, we present a high quality and interactive method for volume rendering curvilinear-grid data sets. This method is based on a two-stage parallel transformation of the sample position into intermediate computational space then into texture space through the use of multiple 1 and 2D deformation textures using hardware acceleration. In this manner, it is possible to render many curvilinear-grid volume data sets at high quality and with a low memory footprint, while taking advantage of modern graphic hardware’s tri-linear filtering for the data itself. We also extend our method to handle volume shading. Additionally, we present a comprehensive study and comparisons with previous works, we show improvements both in quality and performance using our technique on multiple curvilinear data sets.
机译:在本文中,我们提出了一种高质量的交互式方法来绘制曲线网格数据集。此方法基于两步并行转换:将样本位置转换为中间计算空间,然后通过使用硬件加速通过使用多个1和2D变形纹理,将其转换为纹理空间。通过这种方式,可以利用高质量的图形网格数据量和低内存占用量,同时利用现代图形硬件对数据本身的三线性过滤优势。我们还扩展了处理阴影的方法。此外,我们提供了全面的研究并与以前的工作进行了比较,我们展示了使用我们的技术在多个曲线数据集上在质量和性能上的改进。

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