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Simulation of Large Crowds in Emergency Situations Including Gaseous Phenomena

机译:在包括气态现象的紧急情况下仿真大群

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Crowd animation and simulation have been widely studied over the last decade for many purposes: populating collaborative virtual environments, entertainment and special effects industry and finally simulating behaviors and motion of people in emergency situations for safety systems. This last topic is addressed in this paper. We propose an original enhancement of a well known physics-based animation model which allows to consider influence of gaseous phenomena such as smoke or toxic gases in the behavior of the crowd. In order to get real time performances we also propose an implementation of this framework on modern graphics hardware, which allows to simulate crowds of thousands individuals at interactive framerate.
机译:人群动画和模拟已广泛研究了过去十年的许多目的:填充协作的虚拟环境,娱乐和特效行业以及最终模拟安全系统紧急情况下人们的行为和运动。本文解决了最后一个主题。我们提出了一种原始的提高着名的基于物理学的动画模型,这允许考虑在人群行为中的气态现象等烟雾或有毒气体的影响。为了获得实时表演,我们还提出了在现代图形硬件上实施此框架,这允许在互动帧中模拟数千人的人群。

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