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Simulation of large crowds in emergency situations including gaseous phenomena

机译:在紧急情况下模拟大量人群,包括气体现象

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Crowd animation and simulation have been widely studied over the last decade for many purposes: populating collaborative virtual environments, entertainment and special effects industry and finally simulating behaviors and motion of people in emergency situations for safety systems. This last topic is addressed in this paper. We propose an original enhancement of a well known physics-based animation model which allows to consider influence of gaseous phenomena such as smoke or toxic gases in the behavior of the crowd. In order to get real time performances we also propose an implementation of this framework on modern graphics hardware, which allows to simulate crowds of thousands individuals at interactive framerate.
机译:在过去的十年中,对人群动画和模拟进行了广泛的研究,其目的包括:在协作虚拟环境,娱乐和特效行业中进行组装,最后模拟紧急情况下安全系统中人员的行为和活动。本文讨论了最后一个主题。我们提出了对基于物理学的众所周知的动画模型的原始增强,该模型允许考虑诸如烟或有毒气体之类的气态现象对人群行为的影响。为了获得实时性能,我们还提出了在现代图形硬件上该框架的实现,该框架允许以交互帧速率模拟成千上万的人群。

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