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Correlation between simulation and result for plastic automotive head lamp optics

机译:塑料汽车头光学仿真与结果的相关性

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We present a simple definition of similarity between two lamp beam patterns. We present ideas for achieving similarity between a computer simulation of the photometric performance of an automotive head lamp utilizing a free-form reflector (FFR) and the measured hardware photometric performance of the FFR. To achieve similarity, we perturb the computer generated FFR surfaces, which simulates the tolerances generated on the FFR surface during hardware creation. We present computer simulations of the photometric performance of a designed FFR, computer simulations of the photometric performance of the same designed FFR with the 'perturbation', and measure photometric results of the hardware build of the FFR. We utilize our similarity definition to judge the resemblence between the hardware and software results. Finally we present ideas for further uses of the idea of similarity and ideas to further improve the similarity between computer simulations and actual hardware.
机译:我们在两个灯光波束图案之间呈现了类似的相似定义。我们提出了利用自由形式反射器(FFR)和FOR的测量的硬件光度性能的汽车头灯的光度性能的计算机模拟之间实现相似性的想法。为了实现相似性,我们扰乱了计算机生成的FFR表面,这在硬件创建期间模拟FFR表面上生成的公差。我们提出了设计FFR的光度性能的计算机模拟,使用“扰动”的相同设计FFR的光度性能的计算机模拟,并测量FFR的硬件构建的光度结果。我们利用我们的相似性定义来判断硬件和软件结果之间的同样。最后,我们提出了进一步利用相似性和想法的想法,以进一步提高计算机模拟与实际硬件之间的相似性。

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