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Three-dimensional shape representation from curvature dependent surface evolution

机译:曲率依赖性表面进化的三维形状表示

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This paper presents a novel approach to surface representation based on its differential deformations. The evolution of an arbitrary curve by curvature deforms it to a round point while in the process simplifying it. Similarly, we seek a process that deforms an arbitrary surface into a sphere without developing self-intersections, in the process creating a sequence of increasingly simpler surfaces. No previously studied curvature dependent flow satisfies this requirement: mean curvature flow leads to a splitting of the surface, while Gaussian curvature flow leads to instabilities. Thus, in search for such a process, we impose constraints (motivated by visual representation) to narrow down the space of candidate flows. Our main result is to establish a direction for the movement of points to avoid self-intersections: (1) convex elliptic points should move in, while concave elliptic points move out; and (2) hyperbolic and parabolic points should not move at all. Accordingly, we propose /spl part//spl psi///spl part/t=sign(H)/spl radic/(G.
机译:本文提出了一种基于其差异变形的表面表示的新方法。通过曲率的任意曲线的演变在简化的过程中将其变形为圆点。同样,我们寻求变形任意表面进入没有开发自相交,在此过程中创造越来越简单表面的序列球体的过程。否以前研究的曲率依赖性流量满足该要求:平均曲率流动导致表面的分裂,而高斯曲率流导致不稳定性。因此,在寻找这样的过程中,我们施加约束(通过视觉表示)来缩小候选流的空间。我们的主要结果是建立一个点的方向,以避免自交叉点:(1)凸椭圆点应该移动,而凹形椭圆点搬出; (2)双曲线和抛物线点根本不应移动。因此,我们提出/ SPL部分// SPL PSI /// SPL部分/ T =符号(H)/ SPL Radic /(g。

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