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Stereoscopic ray tracing of implicitly defined surfaces

机译:隐式定义表面的立体射线追踪

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A method for simultaneous generation of stereoscopic images of implicitly defined surfaces is presented. Ray tracing, a computationally intensive but `photo-realistic' rendering technique, is used to generate these images. Traditional ray tracing of stereoscopic images involves generating left eye and right eye images separately, which effectively doubles the computational work involved. A method originally developed for animation and later adopted for stereo ray tracing achieves computational speedup in ray tracing stereoscopic images by generating the right eye image as the left eye image is generated. The work presented here extends that method to obtain stereoscopic images of implicitly defined surfaces of the form f(x,y,z) $EQ 0. Implicitly defined quadric surfaces such as spheres, ellipsoids, hyperboloids of one sheet and two sheets, and surfaces derived from fault-tolerant software modeling applications were rendered using this method. The speedups achieved for these surfaces under different stereoscopic setups are compared and tabulated.
机译:呈现了一种用于同时生成隐式定义的表面的立体图像的方法。光线跟踪,一种计算密集的但是照片 - 逼真的“渲染技术,用于生成这些图像。立体图像的传统射线追踪涉及单独生成左眼和右眼图像,这有效地加倍所涉及的计算工作。最初用于动画的方法和后来用于立体射线跟踪的方法通过产生左眼图像产生右眼图像来实现在光线跟踪立体图像中的计算加速。这里呈现的工作扩展了该方法,以获得形式F(x,y,z)$ eq 0的隐式定义表面的立体图像。隐含地定义了几从半曲面,例如球形,椭圆形,一个床单的双曲线和两个床单和表面使用此方法呈现来自容错软件建模应用程序的源。比较和制表在不同立体设定下对这些表面实现的加速。

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