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Fast Reliable Ray-tracing of Procedurally Defined Implicit Surfaces Using Revised Affine Arithmetic

机译:使用修正的仿射算法对过程定义的隐式表面进行快速可靠的射线追踪

摘要

Fast and reliable rendering of implicit surfaces is an important area in the field of implicit modelling. Direct rendering, namely ray-tracing, is shown to be a suitable technique for obtaining good-quality visualisations of implicit surfaces. We present a technique for reliable ray-tracing of arbitrary procedurally defined implicit surfaces by using a modification of Affine Arithmetic called Revised Affine Arithmetic. A wide range of procedurally defined implicit objects can be rendered using this technique including polynomial surfaces, constructive solids, pseudo-random objects, procedurally defined microstructures, and others. We compare our technique with other reliable techniques based on Interval and Affine Arithmetic to show that our technique provides the fastest, while still reliable, ray-surface intersections and ray-tracing. We also suggest possible modifications for the GPU implementation of this technique for real-time rendering of relatively simple implicit models and for near real-time for complex implicit models.
机译:快速和可靠的隐式曲面渲染是隐式建模领域的重要领域。直接渲染(即光线跟踪)被证明是一种获得隐式表面高质量可视化效果的合适技术。我们提出了一种通过使用仿射算术的改进(称为“修正仿射算术”)对任意程序定义的隐式曲面进行可靠光线跟踪的技术。使用此技术可以渲染范围广泛的程序定义的隐式对象,包括多项式曲面,构造实体,伪随机对象,程序定义的微结构等。我们将我们的技术与其他基于“间隔和仿射算术”的可靠技术进行比较,以表明我们的技术提供了最快但仍可靠的射线表面相交和射线跟踪。我们还建议对该技术的GPU实现进行可能的修改,以实时渲染相对简单的隐式模型,并为复杂的隐式模型提供接近实时的显示。

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