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Design and control of a two degree of freedom haptic device for the application of PC video games

机译:用于应用PC视频游戏的两级自由触觉装置的设计与控制

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In this paper, a haptic device is developed for PC video games, considering such specifications as bandwidth and resolution of human hand, workspace, and back-drivability. It has two degrees-of-freedom of rotation using a gimbal mechanism. For force reflection, two DC motors are used, and for torque amplification, cable transmission is used. For sensing of the reflected torque, a current sensor is used instead of high-cost force/torque sensor, using the property that the torque is linearly proportional to the current in the DC motor. For a joystick angle sensor, a potentiometer is used due to low-cost and enough resolution for torque reflection. It is analyzed that the torque reflection required to achieve motion realization for the video games are the spring torque and damping torque, which are implemented. The time and frequency response of the haptic joystick are demonstrated experimentally. The result will be presented. Additionally, simple dynamic programs which have the force reflection capability are implemented. The proposed haptic joystick is shown to be feasible in the applications of the haptic joystick for PC video games.
机译:在本文中,考虑这些规范作为人手,工作空间和后驱动性的带宽和分辨率,开发了一种触觉设备。使用万向节机制,它具有两度自由度的旋转。对于力反射,使用两个直流电动机,并且用于扭矩放大,使用电缆传输。为了感测反射扭矩,使用电流传感器代替高成本力/扭矩传感器,使用扭矩与DC电机中的电流线性成比例的性质。对于操纵杆角度传感器,由于低成本和足够的扭矩反射分辨率,使用电位器。分析了实现视频游戏的运动实现所需的扭矩反射是弹簧扭矩和阻尼扭矩,其实现。实验证明了触觉操纵杆的时间和频率响应。结果将呈现。另外,实现了具有力反射能力的简单动态程序。拟议的触觉操纵杆显示在PC视频游戏的触觉操纵杆的应用中可行。

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