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Zero-Determinant strategies in finitely repeated n-player games

机译:有限重复的N播放游戏中的零决定策略

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In this paper we study the existence of zero-determinant (ZD) strategies in finitely repeated n-player games. Necessary and sufficient conditions are derived for a linear relation to be enforceable by a ZD strategy in finitely repeated n-player social dilemmas. The finite number of repetitions is modeled by a so-called discount factor (0 < δ < 1) that discounts future payoffs. The novelty of this work is the extension of results for finitely repeated two-player, two-strategy games to finitely repeated n-player, two-strategy games. Our results show that depending on the group size and the focal player’s initial probability to cooperate, for finitely repeated n-player social dilemmas, it is possible for extortionate, generous and equalizer ZD strategies to exist. This differs from infinitely repeated games in which fair strategies exist for any group size and the existence of ZD strategies is independent of the initial condition. Specifically, in the finitely repeated games in order for generous (resp. extortionate) strategies to exist, the player who employs the ZD strategy must initially cooperate (resp. defect).
机译:在本文中,我们研究了在有限重复的N-Player游戏中的零决定簇(ZD)策略的存在。由于在有限重复的N-Player社交困境中被ZD策略被强制执行的线性关系导出了必要和充分的条件。有限次数的重复由所谓的折扣因子(0 <Δ<1)建模,折扣未来的收益。这项工作的新颖性是延长有限重复的双人,双策略游戏的结果,以合意重复N-Player,双战略游戏。我们的研究结果表明,根据集团规模和焦点球员的初始概率,有限地重复的N-Player社交困境,有可能存在敲诈,慷慨和均衡的ZD策略。这与无限重复的游戏不同,其中任何群体规模存在公平策略,ZD策略的存在是独立于初始条件的。具体而言,在有限重复的游戏中,为了慷慨(RESP。敲诈勒索)策略存在,雇用ZD策略的玩家必须最初合作(缺陷)。

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