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Twine and DooM as Authoring Tools in Teaching IDN Design of LudoNarrative Dissonance

机译:缠绕在Ludonarrative Disononance教学IDN设计中的缠绕和厄运

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Teaching Interactive Digital Narratives (IDNs) to undergraduate students ought to be more than branching narratives and using popular authoring tools. Exposing them to challenges of IDNs and pushing them to address these issues can help students think beyond the conventional. Authoring tools may fail to provide functionality to support tackling such issues but coupling a popular branching narrative authoring tool such as Twine with a gameplay focused level editor such as one for DooM provides for interactive narratives that reflect upon one such challenge: LudoNarrative Dissonance. A team of three students' submission using such tools is described and its outcome discussed in terms of its relevance to the ICIDS community interested in teaching IDNs to undergraduate students.
机译:教学互动数字叙述(IDNS)到本科生应该不仅仅是分支叙述,并使用流行的创作工具。将它们暴露在IDNS的挑战中,并推动他们解决这些问题,可以帮助学生超越常规。创作工具可能无法提供功能以支持解决此类问题,而是耦合一个流行的分支叙事创作工具,如带有一个用于厄运的游戏聚焦级编辑器,如违规的互动叙述:LudonArtative Dissonge的互动叙述使用此类工具的三个学生提交的团队描述了与其与对本科生教授IDNS的ICID社区的相关性讨论的结果。

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