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Designing Educational Games Based on Intangible Cultural Heritage for Rural Children: A Case Study on 'Logic Huayao'

机译:基于农村非物质文化遗产的教育游戏 - 以“逻辑华为”为例

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Intangible Cultural Heritage (ICH) is one of the application fields of educational games. However, most of these applications are provided for the general public of cultural experience or information access, rather than designing for rural children's cultural learning. We propose that rural children are critical learners and inheritors of ICH. ICH education has to be future-oriented and integrated with rural children's learning needs and learning styles. This research is conducted in rural China with local children. We observe the learning behaviors of rural children through an experiment, and classify learners into activists, reflectors, negatives and entertainers. With the design case of "Logic Huayao", we present a design model for educational games with cultural learning. In designing process, the players, culture, games, and learning contents should be considered as an inclusive model and integrated into the final interaction design process. Finding the relationship between them will enable us to develop educational games that include cultural meaning and problem-solving skills.
机译:无形的文化遗产(ICH)是教育游戏的应用领域之一。但是,大多数这些申请都是为公众提供文化经验或信息访问,而不是为农村儿童的文化学习设计。我们建议农村孩子是关键学习者和Ich的继承者。 ICH教育必须面向未来的,与农村儿童的学习需求和学习方式集成。该研究在中国农村与当地儿童进行。我们通过实验观察农村儿童的学习行为,并将学习者分类为活动家,反射者,底片和艺人。随着“逻辑华为”的设计案例,我们为文化学习提供教育游戏的设计模式。在设计过程中,玩家,文化,游戏和学习内容应被视为包含模型,并集成到最终的互动设计过程中。寻找他们之间的关系将使我们能够制定包括文化意义和解决问题的教育游戏。

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