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Quest design for instructional third-person 3D virtual worlds: blending two-different conceptual systems

机译:任务设计教学第三方3D虚拟世界:混合两种不同的概念系统

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How do you design an instructional videogame that is fun? This paper proposes a method for doing so by blending two-different conceptual systems: fun and instructional. The general method consists of four steps. First, identify a successful video game. Second, analyze a player's avatar, tools, actions and goals in that game, abstracting them as variables in a frame - this is the fun conceptual system. Third, describe the concepts you want the player to learn, both declarative and procedural knowledge - this is the instructional conceptual system. Fourth, blend the values from the instructional conceptual system into the frame for the fun conceptual system. I apply this method to the design of a fun video game based on a virtual energy world.
机译:你如何设计一个有趣的教学视频游戏?本文通过混合两种不同的概念系统来提出一种方法:有趣和教学。一般方法由四个步骤组成。首先,确定一个成功的视频游戏。其次,分析了玩家的头像,工具,动作和目标,将它们抽象为框架中的变量 - 这是有趣的概念系统。第三,描述你希望玩家学习的概念,既是陈述和程序知识 - 这是教学概念系统。第四,将教学概念系统的值与有趣的概念系统中的框架混合到框架中。我将这种方法应用于基于虚拟能源世界的有趣视频游戏的设计。

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