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Development of Game-Based System for Improvement of the Left-Right Recognition Ability in Children with Down Syndrome

机译:基于游戏的制定改进综合征儿童左右识别能力的系统

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Down Syndrome (DS) is one of the most common genetic disorder worldwide and the most common cause of intellectual disability, which generates problems regarding the functionality and independence to perform Activities of Daily Living (ADLs). This work proposes the development of a serious game-based system motivated by the results of a study concerning children with Down Syndrome (DS) and their laterality (left-right recognition) difficulty. This preliminary study was carried out using a system designed with the purpose to evaluate the children's functional performance through data acquired using an RGB-D camera Kinect v2. This system uses a performance assessment protocol to analyze the laterality ability in children, providing a mirror-type visual feedback to the user. Thirteen participants (twelve with DS and one without DS) with ages between nine and ten years old were evaluated. In this evaluation, the children's success percentage in distinguishing left from right was only 30.0%, confirming their laterality issue. Based on this preliminary validation, the serious game-based system was implemented as a proposal of an intelligent environment for the development of the right and left recognition. In general, children with DS are not able to pay attention for as much time as typical children. Thus, this game was designed to keep children interested and therefore focused on the task assigned, accelerating the learning. The game system acquires and processes parameters acquired by the Kinect and it aims to function as an intervention system that complements conventional therapies in helping the children to more efficiently develop their skills.
机译:唐氏综合症(DS)是最常见的遗传性疾病,全世界之一,智力残疾,产生关于功能性和独立性的问题进行日常生活(ADL的)的活动的最常见原因。这项工作提出了通过关于与唐氏综合症(DS)和他们的孩子偏侧研究的结果促使了严重的游戏为基础的系统的开发(左右识别)的困难。这一初步研究进行了使用设计,目的是评估通过使用RGB-d相机的Kinect V2获得的数据儿童的功能性能的系统。该系统使用性能评估协议分析儿童偏侧能力,提供了一个镜式视觉反馈给用户。十三的参与者(12个曾经DS和一个没有DS)与九十岁之间的年龄进行了评价。在本次评测中,左右脚区分孩子的成功率仅为30.0%,确认其偏侧性问题。在此基础上初步验证,严肃游戏为基础的系统的实施为左,右承认发展的智能环境的建议。在一般情况下,与DS的孩子不能要注意尽可能多的时间,典型的儿童。因此,本场比赛的目的是让孩子们有兴趣的,因此专注于分配任务,加快学习。游戏系统采集和处理参数来获取由Kinect和它的目的是用作干预系统,补充在帮助孩子们对常规疗法更有效地发展自己的技能。

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