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Dante Agent Architecture for Force-On-Force Wargame Simulation and Training

机译:丹特代理架构,用于武力战争的战争模拟和培训

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Physical site security heavily relies on expert teams continually examining and testing security profiles for discovering potential vulnerabilities. These experts hypothesize scenario(s) of interest and conduct "red versus blue" simulated exercises where they execute tactics that might reveal possible dangers. Due to the intensive manpower required, video-game environments have become a widely-adopted mechanism for conducting these exercises with virtual agents replacing many of the human roles for quicker analyses. However, these agents either have limited capabilities or require several engineers to develop realistic behaviors. This paper documents an agent architecture and authoring suite that enables subject matter experts to easily build complex attack/response plans for agents to use within Dante, a 3D simulation platform for video-game-based training/analysis of force-on-force engagements. This work expands upon current trends in commercial video-game artificial intelligence (AI) architectures to build agent behaviors deemed qualitatively valid by security experts, with the runtime of these algorithms best suited for turn-based, strategy games.
机译:体力站点安全性严重依赖于专家组,不断检查和测试安全性脆弱性的安全配置文件。这些专家假设感兴趣的情景并进行“红色与蓝色”模拟练习,在那里他们执行可能揭示可能危险的策略。由于所需的密集型人力,视频游戏环境已成为通过更换许多人类角色的虚拟代理商进行这些练习的广泛采用的机制,以便更快地分析。然而,这些代理商具有有限的能力或需要几名工程师来发展现实的行为。本文介绍了代理体系结构和创作套件,使主题专家能够轻松构建用于在丹特内使用的代理商的复杂攻击/响应计划,用于基于视频游戏的视频游戏培训/分析的3D仿真平台。这项工作扩展了商业视频游戏人工智能(AI)架构的当前趋势,建立了被安全专家定性有效的代理行为,其中包括这些算法的运行时间最适合转向的战略游戏。

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