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Bayesian Clustering of Player Styles for Multiplayer Games

机译:贝叶斯群集多人游戏的播放器风格

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With game play data, empirical approaches to clustering are typically based solely on game outcomes, e.g. kills, deaths, and score for each player. In this paper, we investigate a method for clustering players based on how a player's choices relate to outcomes, or equivalently the latent player styles exhibited by players. Our approach is based on a Bayesian semi-parametric clustering method which has several advantages: the number of clusters do not need to be specified a priori; the technique can work with a very compact representation of each match (e.g. consisting primarily of indicator variables for player choices); a player can belong to multiple clusters and hence can have a hybrid style; and the resulting clusterings often have a straight-forward interpretation. To demonstrate the approach, we apply our method to multiplayer match logs from Battlefield 3 consisting of over 1200 players and 500,000 matches.
机译:利用游戏播放数据,群集的经验方法通常仅基于游戏结果,例如游戏结果。为每个玩家杀死,死亡和得分。在本文中,我们根据玩家的选择如何与结果相关,或者等效球员所展示的潜在玩家风格来调查聚类玩家的方法。我们的方法是基于贝叶斯半导体聚类方法,具有若干优点:不需要指定群集的数量!该技术可以用每个匹配的非常紧凑的表示(例如,主要是用于玩家选择的指示器变量);玩家可以属于多个集群,因此可以具有混合式风格;所产生的群集通常具有直接解释。为了展示这种方法,我们将我们的方法应用于来自战地3的Multiplayer匹配日志,由1200多名玩家组成和500,000匹配。

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