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Automated Decomposition of Game Maps

机译:自动分解游戏地图

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摘要

Video game worlds are getting increasingly large and complex. This poses challenges to the game AI for both pathfinding and strategic decisions, not least in realtime strategy games. One way to alleviate the problem is to manually pre-label the game maps with information about regions and critical choke points, which the game AI can then take advantage of. We present a method for automatically decomposing game maps into non-uniform sized regions. The method uses a flooding algorithm at its core and has the benefit, in addition to its effectiveness, to be relatively intuitive both conceptually and in implementing. Empirical evaluation on game maps shows that the automatic decomposition results in intuitive regions of a comparable standard to human-made labeling. Furthermore, we show that our automatic decomposition, when used by a pathfinding algorithm capable of taking advantage of pre-labeled regions, significantly improves search effectiveness.
机译:视频游戏世界正在越来越大而复杂。这对游戏AI造成了挑战,对于途径和战略决策,尤其是实时战略游戏。缓解问题的一种方法是用关于区域和关键扼流点的信息手动预先标记游戏地图,游戏AI可以利用。我们提出了一种将游戏映射自动分解成非均匀大小区域的方法。该方法在其核心处使用洪水算法,并且除了其有效性之外,还具有益处,在概念上以及实施方面都相对直观。游戏地图的实证评估表明,自动分解导致对人类标签的可比标准的直观区域。此外,我们表明我们的自动分解,当能够利用预先标记区域的路径文件算法使用时,显着提高了搜索效果。

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