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Exploring Abductive Event Binding for Opportunistic Storytelling

机译:探索机会讲故事的绑架事件约束力

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We present a prototype game system using opportunistic storytelling, a particular commitment in the space of interactive narrative. It uses abductive event binding to deliver authored stories about the actions that the player is already taking to achieve game play goals. We show results of a simulation experiment that characterizes efficiency in delivering story event content, in terms of parameterized player motivation to follow storylines and the constraints placed on the events. Results show the value of two reasoning features in the system, incentive and look-ahead.
机译:我们使用机会讲故事的原型游戏系统,在互动叙事空间中具有特殊承诺。它使用绑架事件绑定来提供有关播放器已经采取的行动的撰写故事,以实现游戏游戏目标。我们展示了一种仿真实验的结果,这些实验表征了在参数化的玩家动机方面遵循故事情节的效率,以遵循故事列表和放置在事件上的约束。结果显示系统中的两个推理功能,激励和展望。

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