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Reducing Computational Complexity of Real-Time Stereoscopic Ray Tracing with Spatiotemporal Sample Reprojection

机译:降低利用时滞样品重新注入的实时立体射线跟踪的计算复杂性

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Sample reprojection is a computationally inexpensive way of increasing the quality of real-time ray tracing, where the number of samples that can be traced per pixel within the time budget is limited often to just one. Stereoscopic rendering further doubles the amount of rays to be traced, although it exhibits significant correlation not only temporally between frames, but also spatially between the viewpoints of the two eyes. We explore various reprojection schemes taking advantage of these correlations, and propose to quantify their contributions on the improved quality in terms of effective sample per pixel counts. We validate that sample reprojection is an effective way of reducing the computational complexity of real-time stereoscopic ray tracing, bringing potential benefits especially to lower-end devices.
机译:样品重新注入是增加实时射线跟踪质量的计算廉价的方式,其中可以在时间预算内每像素追踪的样本的数量往往是仅一个。立体渲染进一步加倍待跟踪的光线量,尽管它不仅在帧之间存在显着的相关性,而且在两只眼睛的观点之间存在显着的相关性。我们探讨了利用这些相关性的各种刻录计划,并建议在每个像素计数的有效样品方面量化它们对提高质量的贡献。我们验证了样本重新注入是降低实时立体射线跟踪的计算复杂性的有效方法,尤其是降低端设备的潜在益处。

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