首页> 外文会议>International Technology, Education and Development Conference >(1648) RE-BOOT LEARNING: PROVIDING AN E-TIVITY SCAFFOLD FOR ENGAGEMENT FOR EARLY RESEARCH ACTIVITY THROUGH BLOG TECHNOLOGY EMBEDDED WITHIN TEACHING AND LEARNING
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(1648) RE-BOOT LEARNING: PROVIDING AN E-TIVITY SCAFFOLD FOR ENGAGEMENT FOR EARLY RESEARCH ACTIVITY THROUGH BLOG TECHNOLOGY EMBEDDED WITHIN TEACHING AND LEARNING

机译:(1648)重新启动学习:通过嵌入教学和学习中的博客技术提供早期研究活动的电子T比率脚手架

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Increasing student numbers in higher education over the last decade has challenged educational environments [1] and prompted educators to re-think learning environments and delivery methods such that a student-educator partnership approach is adopted [2]. Such a partnership approach can result in deep-learning and debate rather than the delivery of a service, thereby invalidating the viewpoint that a degree is a commodity rather than a skills-set. The Community of Inquiry framework draws upon ideas that computer-mediated teaching and learning require the existence of three interdependent presences (social, teaching and cognitive) [3]. However, the inclusion of technology in pedagogy can further complicate teaching and learning. Given that digital technologies are everchanging, not always predictable, and can take on many forms supports the view that both developers and end-users of digital technologies do not always know nor can they always predict trends and applications of said technologies [4]. “Efforts to guide educators and researchers in their technology integration has resulted in developed standards, frameworks, models, and theories that may be used to inform research and practice”. As an example, the International Society for Technology in Education (ISTE) (2015) standards have been developed “to support students/educators/leaders with guidelines for the skills, knowledge and approaches they need to succeed in the digital age” thereby addressing how learners can benefit from the effective use of technology [5] [6]. The use of frameworks (such as Technology, Pedagogy, and Content Knowledge (TPACK)) facilitates the integration and effectiveness of technology in teaching and student engagement [7]. The authors assert that the use of an e-tivity (i.e. a framework which supports active and interactive online learning), based on the TPACK framework, which structures research based student learning activities can act as a scaffold to encourage students to spend enriched learning time in the liminal space in the mastery of the related threshold concept (how to engage in early research activity related to the module content). In this paper, the authors present this e-tivity scaffold. In order to assess its effectiveness, 93 Postgraduate and Undergraduate students are surveyed.
机译:在过去十年中增加高等教育中的学生人数受到挑战的教育环境[1]并促使教育工作者重新思考学习环境和交付方法,以便采用学生教育者伙伴关系方法[2]。这种伙伴关系方法可以导致深度学习和辩论而不是交付服务,从而使学位是商品而不是技能集的观点无效。查询框架的社区借鉴了计算机介导的教学和学习需要存在三个相互依存的顾问(社会,教学和认知)[3]。然而,在教育学中包含技术可以进一步复杂化教学和学习。鉴于数字技术是常规的,并不总是可预测的,并且可以采取多种形式,支持数字技术的开发人员和最终用户并不总是知道,也不能始终预测所述技术的趋势和应用[4]。 “在其技术整合中指导教育工作者和研究人员的努力导致了可用于通知研究和实践的标准,框架,模型和理论”。例如,作为一个例子,教育技术(ISTE)(ISTE)(2015年)(2015年)标准是“支持学生/教育工作者/领导者的指导方针,他们需要在数字时代取得成功的技能,知识和方法”从而解决如何学习者可以从技术的有效使用中受益[5] [6]。框架的使用(如技术,教学和内容知识(TPACK))促进了技术教学和学生参与中技术的集成和有效性[7]。根据TPACK框架,该作者断言使用基于TPACK框架的电子TITY(即支持主动和互动在线学习的框架),这些学生学习活动可以作为脚手架,以鼓励学生花费丰富的学习时间在统治的局限性空间中的相关阈值概念(如何与模块内容相关的早期研究活动)。在本文中,作者介绍了这种电子Tivity脚手架。为了评估其有效性,调查了93名研究生和本科学生。

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