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(549) TURNING FUN INTO LEARNING: HOW SERIOUS GAMES INSPIRE NEW EDUCATIONAL FRAMEWORKS

机译:(549)转向学习的乐趣:如何严肃的游戏激发新的教育框架

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Active play seems to help build understanding across concrete reality and abstract things. It taps into the world of “fun”, affects emotions and have the ability to involve users more deeply. At the same time, it has the potential to motivate behaviours and rises the awareness on how real systems works. This process moves several questions about: the role of technologies in enhancing education, what is the change they can favour at societal level in using game-like applications in educational environments. The present paper discusses these empirical and pedagogical drivers contributing to the implementation of gamification design in the learning processes. Furthermore, it presents a practical case, the InLife's approach, an Horizon 2020 project for designing different reality-based serious games scenarios. Through InLife educators, parents and therapists can stimulate pupils’ learning process by maximizing enjoyment, engagement and motivation. The InLife project is used to discuss the benefits and limitations of gamification design in two peculiar learning environments respectively addressed to pro-environmental awareness and social inclusion.
机译:积极的游戏似乎有助于在具体现实和抽象的事情上建立理解。它进入“乐趣”的世界,影响情绪并有能力更深入地涉及用户。与此同时,它有可能激励行为,并提高了真实系统如何工作的意识。这一进程会提出几个问题:技术在加强教育方面的作用,在教育环境中使用游戏应用程序可以在社会层面受到什么改变。本文讨论了这些实证和教学助推器,促进了在学习过程中实施了游戏化设计。此外,它提出了一个实际的案例,内部的方法,一个地平线2020项目设计不同现实的严重游戏场景。通过Inlife教育者,父母和治疗师可以通过最大限度地享受,参与和动机来激发学生的学习过程。 Inlife项目用于讨论各种特殊学习环境中的群化设计的益处和限制,以解决适应的环境意识和社会包容性。

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