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(2280) USING GAMES IN ART HISTORY COURSES

机译:(2280)在艺术历史课程中使用游戏

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摘要

In recent years there is a strong focus on games and simulations in education. This is true not only for higher education, but also Pre-K, as well as corporate training programs. While this fashionable trend may result in improvements in terms of college graduates’ preparedness for real life situations, games are also viewed as a possible avenue for increasing students’ motivation and engagement with the course material. Meanwhile, with abundance of theoretical literature on games and simulations, there seems to be a lack of specific examples of using games in humanities, particularly in art history; literature on games and simulations in higher education mostly focuses on teaching health, business, finance, and education. This paper provides a description of a game that was developed and used in an undergraduate art history course. The paper explains the details of the assignment, describes the stages of the experiment, and evaluates the specific games that students designed for this class. The paper will be of particular interest for instructors of courses in humanities who are interested in using games in their courses.
机译:近年来,在教育方面存在强烈关注游戏和模拟。这不仅是高等教育,而且是k,也是企业培训计划。虽然这种时尚趋势可能导致大学毕业生的真实情况的准备方面的改进,但游戏也被视为可能的途径,以提高学生的动机和与课程材料的参与。与此同时,在游戏和模拟中具有丰富的理论文学,似乎缺乏使用人文游戏的具体例子,特别是在艺术史上;在高等教育中的游戏和模拟的文献主要是专注于教学健康,商业,金融和教育。本文提供了在本科艺术历史课程中开发和使用的游戏的描述。本文解释了分配的细节,描述了实验的阶段,并评估了为此课堂设计的特定游戏。本文对人文课程的教师特别感兴趣,他们在他们的课程中使用游戏。

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