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(1692) MUSING: ENHANCING EDUCATIONAL EXPERIENCE THROUGH AN AUGMENTED REALITY/VIRTUAL MUSEUM APPLICATION

机译:(1692)纪念:通过增强现实/虚拟博物馆申请增强教育经验

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One of the roles of museums and art galleries is to educate about, and engage visitors with theartworks held within. Museums and galleries may provide historical, technical, biographical, andsociopolitical context to artworks: the most common format for this context comes in the traditional“tombstone” and text-based wall labels;;specialized audio/video guides;;or trained docents and staff.Often, these wall labels act as the only access point that visitors have to information about theexhibited objects or works. Text-based wall labels have space limitations, as well as an inability toprovide access to audio, video, Web services, and other information that could lead to furtherengagement. In addition, issues regarding accessibility arise when relying on traditional text-basedwall labels, as sight, height, and language are fixed.In the past few years, there has been a rise of the use of software applications that expand on theamount of information made available to visitors. Generally, applications for museums are proprietaryfor that museum and programmed specifically for each exhibition. As a result, whenever a newexhibition is installed, a new version of the software must be developed. In most of these cases, themuseums are required to supply proprietary hardware for check-out at the visitor's center, or installelectronic tokens, such as Bluetooth in the galleries. Developing custom applications for each exhibit,and supplying loaner hardware to visitors, can be both costly and inefficient. Moreover, the vastmajority of museums, specifically small to medium sized as well as regional and community venues,do not have the resources to create these costly systems.An interdisciplinary team from Texas State University has developed a smartphone application, calledMusing-an Augmented Reality application that allows the museum visitor to scan an artwork with asmartphone camera to gain additional information. Using image processing, the application recognizesthe artwork and places graphical user interface facilities in the form of points of interest (POI) over theartwork displayed on-screen. These POI provide the visitor with any combination of historical,technical, biographical, and sociopolitical information in the form of text overlays, audio, video, and/orWeb pages.Placing the points of interest over specific parts of the artwork, allows the museum professional toprovide additional information on specific aspects or sections of the artwork. In addition, Musing allowsusers to select artworks to keep in a personal archive by “favoriting” the works so that they can takethis information home with them to further study, use as a resource for scholarship, and share withothers in a variety of ways.
机译:博物馆和艺术画廊的角色之一是教育,并在举行的批次举行的游客。博物馆和画廊可以为艺术作品提供历史,技术,传记,和社会政治背景:这种背景下最常见的格式来自传统的“墓碑”和基于文本的墙壁标签;;专业的音频/视频指南;;或培训的博士和员工.often,这些墙标签是游客对禁止物体或作品的唯一访问点的唯一访问点。基于文本的墙壁标签具有空间限制,以及无法对音频,视频,Web服务和其他可能导致辅助的信息的访问权限。此外,当依赖于传统文本的众多标签时,出现了关于可访问性的问题,因为视觉,高度和语言是固定的。在过去几年中,使用在所做的信息中扩展的软件应用程序的使用可供参观者。一般来说,博物馆的申请是该博物馆的Proprietary,专门为每个展览编程。因此,每当安装新申办时,必须开发新版本的软件。在大多数情况下,需要在游客中心提供专有硬件,或者在画廊中的蓝牙等算术令牌提供专有硬件。为每个展览的自定义应用程序,并向访客提供贷款硬件,可以昂贵且效率低下。此外,博物馆的浩瀚,特别是中小型以及区域和社区场地,没有资源创造这些昂贵的系统。德克萨斯州立大学的跨学科团队开发了一个智能手机应用程序,称为增强现实应用这允许博物馆访问者用AsMartPhone相机扫描艺术品以获得其他信息。使用图像处理,应用程序认可的艺术品和以屏幕上显示的兴趣点(POI)形式的图形用户界面设施提供图形用户界面设施。这些POI以文本覆盖,音频,视频和/ orweb页面的形式提供了历史,技术,传记和社会专用信息的任何组合,占据了艺术品特定部分的兴趣点,允许博物馆专业TOPROVIDE有关艺术品的具体方面或部分的附加信息。此外,纪念允许选择艺术品以通过“有利于”的作品来保持个人档案,以便他们能够与他们一起提供信息,以进一步学习,用作奖学金的资源,并以各种方式分享与众选。

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