首页> 外文会议>International Technology, Education and Development Conference >(409.pdf) THE PRAXIS OF ONLINE COMPUTER GAMES AND CONSOLES IN EDUCATION AT THE FACULTY SAGP (SOCIAL WORK, HEALTH AND CARE), UNIVERSITY OF APPLIED SCIENCES ESSLINGEN, GERMANY
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(409.pdf) THE PRAXIS OF ONLINE COMPUTER GAMES AND CONSOLES IN EDUCATION AT THE FACULTY SAGP (SOCIAL WORK, HEALTH AND CARE), UNIVERSITY OF APPLIED SCIENCES ESSLINGEN, GERMANY

机译:(409.PDF)在德国应用科学大学Esslingen大学的教师Sagp(社会工作,健康和护理)在线电脑游戏和游戏机的普通话

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Computer games and consoles are considered only marginally or not at all in social work, studies and practice. Therefore, practical support in dealing with computer games and computer consoles is offered in our seminar, "Practical applications of computer games in social work".The seminar demonstrates how aspects of group dynamics, as well as artistic and social aspects can be targeted, triggered and implemented. Project work with computer games and consoles, such as educationally guided LAN parties and the creation of machinima films, etc. are introduced and their background explained. In the practical part of the seminar, students have the opportunity to work in small groups and can develop and try out these or similar projects themselves.Some small projects have already been carried out, in multi-generation houses, retirement homes, youth centers, reception centers, as well as in other areas. The students were able to implement the theoretical content of the seminar into their projects and were able to relate this content to practice. Above all, the practical relevance clearly demonstrates the advantages of the use of new media within existing fields of work and links games with real socio-educational experiences.This lecture will explain the development of the seminar and a selection of projects will be presented.
机译:电脑游戏和游戏机仅略微考虑或根本没有社会工作,研究和实践。因此,在我们的研讨会上提供了处理计算机游戏和计算机游戏机的实际支持,“社会工作中计算机游戏的实际应用”。研讨会展示了组动态的各个方面,以及艺术和社会方面可以针对,触发并实施。介绍了与计算机游戏和游戏机的项目,如教育引导的LAN派对和创建Machinima电影等。及其背景说明。在研讨会的实际部分中,学生有机会在小组中工作,并可以制定和尝试这些或类似的项目。已经进行了一些小项目,在多代房屋,退休家园,青年中心,接待中心以及其他地区。学生能够将研讨会的理论内容实施到他们的项目中,并且能够将这种内容与练习相关。最重要的是,实际相关性清楚地展示了在现有的工作领域内使用新媒体以及具有真正的社会教育经验的游戏。本讲座将解释研讨会的发展,并将提出各种项目。

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