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(717) TEACHING FOREST ECOLOGY TO INTRODUCTORY BIOLOGY STUDENTS USING VIRTUAL REALITY

机译:(717)使用虚拟现实教学森林生态学向介绍生物学学生

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In the introductory level biology courses at large public universities it is cost-prohibitive and logistically difficult to take students (n=1200) on field trips to natural habitats where they can experience and learn about ecosystems. Using virtual reality (VR), students can interact with these natural sites without leaving the classroom or their study location. This modality can serve to engage digital learners in a variety of learning activities related to the discovery of biodiversity and the dynamics of an ecosystem. In lieu of physical visits, we have developed a VR temperate forest ecosystem for use in the introductory ecology, evolution, and biodiversity course for majors. Using the expertise from the Distance Education and Learning Technology Applications team for filming 360° video with sound, we were able to create an immersive experience for students. We also filmed live organisms present at each location. Using video editing software, we made video clips of the organisms with narration that we embedded as hotspots on the 360° videos. The goal is for students to “walk” though the ecosystem and find the organisms at each location by following various hints that pop up as they are “walking” throughout an area. The VR ecosystem experience is paired with class activities matched to course learning objectives. Learning objectives include learning specific concepts related to ecosystem dynamics and biodiversity. For example, students list and identify groups of organisms they find and construct a pyramid of productivity. For the purposes of this project, we purchased a class set of VR headsets with NC State University DELTA funding. For those students without access to headsets, they may access the VR ecosystem may access via laptop, tablet, or any mobile device. These platforms allow students to engage with the ecosystem and all of its components; but it would not give them the full immersive experience offered through the headsets. In an informal poll of students, about 15 percent of students reported having headsets. Others reported borrowing them from friends or library media loan sites, including Google Cardboard (a cost effective solution). Regardless of the user platform, our goal is to increase student engagement with ecological concepts, enhance biodiversity appreciation, and increase student intrinsic motivation within a real-world setting that allows students to better connect with these ecological topics. As part of this project, future VR ecosystems that are under development include coastal and wetland areas.
机译:在大型公共大学的介绍性水平生物学课程中,在实地考察中,在实地考察中占用(n = 1200),难以达到缺乏困难,他们可以体验和了解生态系统的自然栖息地。使用虚拟现实(VR),学生可以与这些自然网站进行互动而不留下课堂或他们的学习位置。这种方式可以用于在与发现生物多样性和生态系统的动态相关的各种学习活动中参与数字学习者。代替物理访问,我们已经开发出VR温带森林生态系统,用于专业介绍生态,演变和生物多样性课程。使用远程教育和学习技术应用团队的专业知识来用声音拍摄360°视频,我们能够为学生创造一个沉重的体验。我们还拍摄了每个地点的现场生物。使用视频编辑软件,我们为有机体的视频剪辑与叙述,我们嵌入到360°视频上的热点。目标是让学生“走路”虽然生态系统,并通过遵循各种各样的暗示,在每个地区弹出的各种暗示,找到每个地点的生物。 VR生态系统经验与课程活动匹配,与课程学习目标相匹配。学习目标包括学习与生态系统动态和生物多样性相关的特定概念。例如,学生列表并识别他们发现并构建生产力的金字塔的生物组。出于该项目的目的,我们购买了一系列与NC州立大学三角洲融资的VR凭证。对于那些没有访问耳机的学生,他们可以访问VR生态系统可以通过笔记本电脑,平板电脑或任何移动设备访问。这些平台允许学生与生态系统和所有组件进行搞;但它不会给他们通过耳机提供的完全沉浸式经验。在一个非正式的学生民意调查中,约有15%的学生报告耳机。其他人报告从朋友或图书馆媒体贷款网站借用它们,包括谷歌纸板(经济效益的解决方案)。无论用户平台如何,我们的目标是提高学生与生态概念的参与,提高生物多样性升值,并在真实的世界环境中提高学生内在动机,使学生能够更好地与这些生态主题联系。作为该项目的一部分,正在开发的未来VR生态系统包括沿海和湿地地区。

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