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The Effect of Learning Mechanics Design on Learning Outcomes in a Computer-Based Geometry Game

机译:学习力学设计对计算机几何游戏中学习成果的影响

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A computer-based geometry game was adapted to allow for play using a conceptual rule or an arithmetic problem-solving mechanic. Participants (n = 91) from an urban middle school were randomly assigned to experimental conditions. Results suggest that play in the number condition was more situationally interesting than play in the rule condition. Participants in the rule condition were found to perform better in the game than those in the number condition. Learning outcome results suggest that in the number condition, but not the rule condition, playing more levels in the game diminishes the gain from pretest to posttest. For the design of games for learning, results highlight the importance of choosing a game mechanic that reflects the intended learning outcomes.
机译:基于计算机的几何游戏适用于使用概念规则或算术解决机械机械的播放。来自城市中学的参与者(N = 91)随机分配到实验条件。结果表明,在数量条件下的播放比在规则条件下的游戏更有趣。在游戏中发现规则条件的参与者比数字条件中的参与者更好。学习结果结果表明,在数字条件下,但不是规则条件,在游戏中播放更多级别会将增益从预测试中缩短。对于学习游戏的设计,结果突出了选择反映预期学习结果的游戏机制的重要性。

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