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Multimodal Head-Mounted Virtual-Reality Brain-Computer Interface for Stroke Rehabilitation A Clinical Case Study with REINVENT

机译:用于笔划康复的多模式头戴虚拟现实脑电脑界面具有重新感应的临床案例研究

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Rehabilitation after stroke requires the exploitation of active movement by the patient in order to efficiently re-train the affected side. Individuals with severe stroke cannot benefit from many training solutions since they have paresis and/or spasticity, limiting volitional movement. Nonetheless, research has shown that individuals with severe stroke may have modest benefits from action observation, virtual reality, and neurofeedback from brain-computer interfaces (BCIs). In this study, we combined the principles of action observation in VR together with BCI neurofeedback for stroke rehabilitation to try to elicit optimal rehabilitation gains. Here, we illustrate the development of the REINVENT platform, which takes post-stroke brain signals indicating an attempt to move and drives a virtual avatar arm, providing patient-driven action observation in head-mounted VR. We also present a longitudinal case study with a single individual to demonstrate the feasibility and potentially efficacy of the REINVENT system.
机译:中风后康复需要患者利用主动运动,以便有效地重新训练受影响的侧面。由于它们具有分析和/或痉挛,因此具有严重卒中的个体不能受益于许多训练解决方案,因此限制了意志运动。尽管如此,研究表明,具有严重中风的个体可能具有从脑 - 计算机接口(BCI)的行动观察,虚拟现实和神经融合的谦逊益处。在这项研究中,我们将VR中的行动观察原则与BCI神经融合进行了追逐康复的BCI神经融合,以促进最佳的康复收益。在这里,我们说明了重新驾驶平台的开发,其采用行程后脑信号,这表明试图移动和驱动虚拟化身臂,在头部安装的VR中提供患者驱动的动作观察。我们还具有单个个体的纵向案例研究,以证明重新改造系统的可行性和潜在效果。

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