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Multimodal Head-Mounted Virtual-Reality Brain-Computer Interface for Stroke Rehabilitation A Clinical Case Study with REINVENT

机译:脑卒中康复的多模式头戴式虚拟现实脑机接口REINVENT临床案例研究

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Rehabilitation after stroke requires the exploitation of active movement by the patient in order to efficiently re-train the affected side. Individuals with severe stroke cannot benefit from many training solutions since they have paresis and/or spasticity, limiting volitional movement. Nonetheless, research has shown that individuals with severe stroke may have modest benefits from action observation, virtual reality, and neurofeedback from brain-computer interfaces (BCIs). In this study, we combined the principles of action observation in VR together with BCI neurofeedback for stroke rehabilitation to try to elicit optimal rehabilitation gains. Here, we illustrate the development of the REINVENT platform, which takes post-stroke brain signals indicating an attempt to move and drives a virtual avatar arm, providing patient-driven action observation in head-mounted VR. We also present a longitudinal case study with a single individual to demonstrate the feasibility and potentially efficacy of the REINVENT system.
机译:中风后的康复需要患者利用主动运动,以便有效地重新训练患侧。患有严重中风的人由于麻痹和/或痉挛,限制了他们的自主运动,因此无法从许多训练方法中受益。尽管如此,研究表明,患有严重中风的人可能会从动作观察,虚拟现实和脑机接口(BCI)的神经反馈中获得适度的收益。在这项研究中,我们将VR中的动作观察原理与BCI神经反馈结合用于卒中康复,以试图获得最佳的康复收益。在这里,我们说明了REINVENT平台的开发,该平台采用中风后大脑信号来指示试图移动并驱动虚拟化身臂,从而在头戴式VR中提供患者驱动的动作观察。我们还提供了一个由单个人组成的纵向案例研究,以证明REINVENT系统的可行性和潜在功效。

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