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Design of The Kansei Board Game to Motivate the Elementary School Student in Learning English

机译:Kansei棋盘游戏的设计,激励学习英语学习

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摘要

English is one of the widely used international languages for communication among the nations. Therefore people needs to master the language both in speaking as well as writing and reading. In Indonesia, the mastery of this foreign language is still poor. Thus it is imperative to teach students this language since the elementary school. But, at this time the existing methods of teaching and learning process in the school has not been able to produce the expected quality. Even many students are not interested to learn it. 64% of the students score are below standard, and 67% of the students are not motivated to study hard. The objective of this study is to develop the Kansei Board Game to improve student's motivation in learning English effectively. Kansei Engineering Type 1 method is used to determine design specification based on user's feelings and emotions. A survey was conducted to identify the words of Kansei, while a statistical analysis is used to validate the hypotheses of the proposed design. The study showed that the method for teaching and learning process by using the Kansei board games is valid to meet user criteria and can increase motivation for students in learning English.
机译:英语是各国各种沟通的广泛使用的国际语言之一。因此,人们需要掌握语言以及写作和阅读。在印度尼西亚,这种外语的掌握仍然很差。因此,自小学以来教授学生这种语言。但是,此时,本学校中现有的教学和学习过程方法无法生产预期的质量。即使是许多学生也没有兴趣了解它。 64%的学生得分低于标准,67%的学生没有动力研究。本研究的目的是开发Kansei棋盘游戏,以提高学生有效学习英语的动机。 Kansei Engineering型1方法用于根据用户的感受和情绪来确定设计规范。进行了一项调查以确定Kansei的话,而统计分析用于验证所提出的设计的假设。该研究表明,通过使用Kansei棋盘游戏的教学和学习过程的方法有效,以满足用户标准,可以提高学生学习英语的动力。

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