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How to Set the Game Characteristics, Design the Instructional Content and the Didactical Setting for a Serious Game for Health Prevention in the Workplace

机译:如何设置游戏特征,设计教学内容和工作场所健康预防游戏的教学内容和教学设置

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The game "simkult" is a serious game for health prevention in the workplace. The design process focused on three key aspects of serious games derived from the Input-Process-Outcome model of learning with games by Garris and Driskell. In order to introduce knowledge, skills and attitudes with regard to safety and health at the workplace we systematically developed (a) the instructional content, (b) the game characteristics and (c) the context of use, which defines how the game is used and how the debriefing can be realized. As a result, "simkult" is a multi-player simulation game for five to 20 persons which addresses work teams in small and middle sized companies. By putting each player in the position of a restaurant manager the complex interplay of important areas towards safety and health at work (e.g. work climate, leadership) are displayed. Two core aspects within the game are the non-player characters and critical incidents which represent quests for the players in the simulation. These were developed with regard to the target group's needs in order to create an engaging and effective serious game.
机译:游戏“simkult”是工作场所健康预防的严重游戏。设计过程侧重于由Garris和Driskell与游戏学习的输入过程结果模型的严重游戏的三个关键方面。为了介绍关于工作场所的安全和健康的知识,技能和态度,我们系统地开发(a)教学内容,(b)游戏特征和(c)使用的范围,它定义了游戏的使用方式如何实现汇报。因此,“simkult”是一个多人仿真游戏,五到20人,解决了中小型公司的工作团队。通过将每个玩家放入餐厅经理的位置,展会了在工作中的重要领域的复杂相互作用(例如,工作气候,领导地位)。游戏中的两个核心方面是非玩家字符和关键事件,其代表了模拟中玩家的任务。这些是关于目标集团的需求制定的,以创造一个有效和有效的严肃游戏。

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