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Pointer Attack: Lessons Learned in Computer Concept Gamification

机译:指针攻击:计算机概念游戏中的经验教训

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Many early students of computer science struggle with a theoretical understanding of new concepts and their programmatic implementations. However, the difficulties associated with the necessary learning often frustrate newer students. Thus, any educational strategy must be able to both engage and motivate. Based on previous research, we developed a small game to teach undergraduate computer science students about pointers, which are variables that reference computer memory indirectly. We did not find that our attempt at gamification yielded significant improvement in student engagement, learning or motivation, but our experience indicates that future research into a sandbox type game has potential to encourage students to learn independently.
机译:计算机科学的许多早期学生争取了对新概念及其编程实施的理论理解。然而,与必要的学习相关的困难往往会使新的学生感到沮丧。因此,任何教育策略都必须能够参与和激励。基于以前的研究,我们开发了一款小型游戏,教授本科计算机科学学生涉及指针,这是间接地引用计算机内存的变量。我们没有发现我们的赌博尝试产生了重大的学生参与,学习或动机,但我们的经验表明未来的沙箱类型游戏的研究有可能鼓励学生独立学习。

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