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COMPUTING THE REEB GRAPH FOR TRIANGLE MESHES WITH ACTIVE CONTOURS

机译:计算带有活动轮廓的三角网格的REEB图表

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This paper illustrates a novel method to compute the Reeb graph for triangle meshes. The algorithm is based on the definition of discrete, active contours as counterparts of continuous level lines. Active contours are made up of edges and vertices with multiple presence and implicitly maintain a faithful representation of the level lines, even in case of coarse meshes with higher genus. This approach gives a great advantage in the identification of the nodes in the Reeb graph and also improves the overall efficiency of the algorithm in that at each step only the information local to the contours and their immediate neighborhood needs to be processed. The validation of functional integrity for the algorithm has been carried out experimentally, with real-world data, without mesh pre-processing.
机译:本文说明了计算三角形网格的REEB图形的新方法。该算法基于离散,活动轮廓的定义作为连续级别线的对应物。活跃轮廓由具有多个存在的边缘和顶点构成,并且即使在具有更高属的粗网格的情况下,也隐含地保持水平线的忠实表示。该方法在识别REEB图中的节点中提供了很大的优点,并且还提高了算法的整体效率,因为在每个步骤中仅需要处理轮廓和其直接邻域的信息。算法的功能完整性验证已经通过实验进行了实验,具有现实世界数据,无需网格预处理。

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