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Making Virtual Sense: Display Type and Narrative Medium Influence Sensemaking in Virtual Environments

机译:制作虚拟感:显示类型和叙事中等影响虚拟环境中的传感

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Virtual reality (VR) is being used for training and research in various industries due to its greater immersion relative to flat screen simulation technology. However, the effect of immersive VR displays and background storylines (i.e., narrative) on metacognitive skills, such as sensemaking, remains unexplored. The current study employed a 2 × 2 between-subjects experimental design to investigate the influence of display type and narrative medium on sensemaking for an observation-based driving task. Sixty-eight adults were semi-randomly assigned to one of four conditions. Participants received a pre-mission narrative briefing (text or multimedia) and undertook two simulated driving missions (flat screen or VR display). A structured debriefing followed each mission to assess sensemaking in terms of frequency and type of explanation for mission events. The results indicate that both display type and narrative medium influence sensemaking in virtual environments. For explanations relating to previously encountered mission events, sensemaking frequency was higher in the VR conditions than the flat screen conditions (F(1) = 9.11, p =.004, partial η~2 = .15). For explanations relating to the briefing materials, sensemaking frequency was higher in the multimedia narrative conditions than the text-based narrative conditions (F(1) = 8.38, p = .005, partial η~2 = .14). Although the findings suggest that VR displays have cognitive benefits over traditional flat screen displays, the likelihood of VR-induced adverse effects (i.e., cybersickness) should be managed (e.g., limiting exposure). These results indicate that narrative medium and display type should be carefully considered by industries using virtual environments for training and research.
机译:虚拟现实(VR)正在用于各种行业的培训和研究,因为它相对于平面屏幕仿真技术较大。然而,沉浸式VR显示器和背景故事列表(即叙事)对元认知技能(例如传感)的影响仍未开发。目前的研究采用了2×2的受试者实验设计,以研究显示类型和叙事介质对观察的驾驶任务的影响。半八名成年人半随机分配到四种条件中的一个。与会者获得了任务前的叙述简报(文本或多媒体),并进行了两个模拟驾驶任务(平面屏幕或VR显示器)。结构化汇报遵循每个使命,以评估频率和任务事件的解释类型的传感。结果表明,显示类型和叙事介质在虚拟环境中影响敏感。对于与先前遇到的任务事件有关的解释,VR条件中的传感频率比平板条件高于(F(1)= 9.11,P = .004,部分η〜2 = .15)。对于与简报材料有关的解释,多媒体叙事条件的传感频率比基于文本的叙述条件更高(F(1)= 8.38,P = .005,部分η〜2 = .14)。虽然调查结果表明VR显示器对传统平板显示器的认知益处,但应管理VR诱导的不利影响(即,Cyber​​ickness)的可能性(例如,限制曝光)。这些结果表明,使用虚拟环境进行培训和研究,应仔细考虑叙述介质和显示类型。

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