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Exploring the Use of Case-Based Reasoning to Play Eurogames

机译:探索使用基于案例的推理来玩Eurogames

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Game AI is a well-established area of research. Classic strategy board games such as Chess and Go have been the subject of AI research for several decades, and more recently modern computer games have come to be seen as a valuable test-bed for AI methods and technologies. Modern board games, in particular those known as German-Style Board Games or Eurogames, are an interesting mid-point between these fields in terms of domain complexity, but AI research in this area is more sparse. This paper discusses the design, development and performance of a game-playing agent, called SCOUT that uses the Case-Based Reasoning methodology as a means to reason and make decisions about game states in the Eurogame Race for the Galaxy. The purpose of this research is to explore the possibilities and limitations of Case-Based Reasoning within the domain of Race for the Galaxy and Eurogames in general.
机译:游戏AI是一个既定的研究领域。 Chess和PeS等经典战略委员会游戏一直是AI研究的主题,几十年来,最近的现代计算机游戏被视为AI方法和技术的宝贵测试床。现代董事会游戏,特别是那些被称为德国式棋盘游戏或欧洲游戏的人,是这些领域在域复杂性方面的一个有趣的中点,但在这个领域的AI研究更稀疏。本文讨论了游戏代理商的设计,开发和表现,称为侦察兵使用案例的推理方法作为理性的手段,并在Galaxy竞技竞技竞赛中做出关于游戏国家的决定。本研究的目的是探讨基于案件的推理在Galaxy和Eurogames领域内的案件推理的可能性和限制。

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