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Playing with Cases: Rendering Expressive Music with Case-Based Reasoning

机译:处理案例:使用基于案例的推理渲染富有表现力的音乐

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This paper surveys significant research on the problem of rendering expressive music by means of AI techniques with an emphasis on Case-Based Reasoning. Following a brief overview discussing why we prefer listening to expressive music instead of lifeless synthesized music, we examine a representative selection of well-known approaches to expressive computer music performance with an emphasis on AI-related approaches. In the main part of the paper we focus on the existing CBR approaches to the problem of synthesizing expressive music, and particularly on TempoExpress, a case-based reasoning system developed at our Institute, for applying musically acceptable tempo transformations to monophonic audio recordings of musical performances. Finally we briefly describe an ongoing extension of our previous work consisting on complementing audio information with information of the gestures of the musician. Music is played through our bodies, therefore capturing the gesture of the performer is a fundamental aspect that has to be taken into account in future expressive music renderings. This paper is based on the “2011 Robert S. Engelmore Memorial Lecture” given by the first author at AAAI/IAAI 2011.
机译:本文调查了有关通过AI技术渲染表现音乐的问题的重要研究,重点是基于案例的推理。在简要讨论了为什么我们更喜欢听表现性音乐而不是毫无生气的合成音乐的简要概述之后,我们研究了代表性的计算机表达表现方法的代表性选择,重点是与AI相关的方法。在本文的主要部分中,我们着重于解决表达音乐合成问题的现有CBR方法,尤其是TempoExpress,这是我所开发的基于案例的推理系统,用于将音乐上可接受的速度转换应用于音乐的单声道音频录音表演。最后,我们简要描述了我们先前工作的一个正在进行的扩展,该扩展包括用音乐家的手势信息补充音频信息。音乐是通过我们的身体演奏的,因此捕捉表演者的手势是一个基本方面,在将来的表现音乐效果图中必须考虑到这一点。本文基于第一作者在AAAI / IAAI 2011上发表的“ 2011 Robert S. Engelmore纪念演讲”。

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