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Design of a Mixed-Reality Serious Game to Tackle a Public Health Problem

机译:混合现实严重游戏的设计,以解决公共卫生问题

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Despite the emergence of several game-based initiatives in health, aiming to train students and professionals and to support patients rehabilitation, some public health problems remains neglected. Mosquito-borne diseases are a global public health concern. Education and awareness of population are an important intervention strategy and should be part of public health policies, given that individuals behavior may affect the transmission dynamics of diseases. For instance, improper storage of water can become a breeding site for the Aedes aegypti mosquito, the vector of dengue, zika, chikungunya and urban yellow fever viruses. Most of Aedes foci are in or near people's homes and the control of mosquitoes population is essential to prevent these diseases. We believe that games are a powerful tool and can be used to support awareness and behavioral changes regarding public health issues. This paper presents the current development stage of a serious game designed to support actions based on education and engagement of population aimed at vector surveillance and control. A mix of a 2D game with augmented and virtual reality modules and the real world itself will provide the proper environment to offer fun with the purpose of helping to deal with this complex problem. The development is based on agile principles, with short cycles involving activities of conception, design, construction and evaluation. Some partial results are game design, prototypes and demos. Future work includes designing and conducting an experimental study to evaluate effectiveness and efficiency regarding knowledge acquiring and behavioral changes.
机译:尽管有几个基于比赛的卫生举措,旨在训练学生和专业人才并支持患者康复,但一些公共卫生问题仍然被忽视。蚊虫疾病是全球性的公共卫生问题。鉴于个人行为可能影响疾病的传播动态可能会影响疾病的传播动态,教育和人口的认识是一个重要的干预策略,并应成为公共卫生政策的一部分。例如,水的储存不当储存可以成为AEDESAEGYPTI蚊子,登革热,ZIKA,CHIKUNGUNYA和城市黄热病病毒的传染媒介的繁殖网站。大多数AEDES FOCI都在人们的家中或靠近人们的家庭,控制蚊子种群对于预防这些疾病至关重要。我们认为,游戏是一个强大的工具,可用于支持有关公共卫生问题的意识和行为变化。本文介绍了一场严肃的比赛的现行开发阶段,旨在支持基于教育和旨在向往的人口进行射程的行动。使用增强和虚拟现实模块的2D游戏和现实世界本身将提供适当的环境,以提供乐趣,以帮助处理这种复杂问题。该开发基于敏捷原则,短期循环涉及概念,设计,建筑和评估的活动。一些部分结果是游戏设计,原型和演示。未来的工作包括设计和进行实验研究,以评估知识获取和行为变化的有效性和效率。

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