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Perspectives on Accessibility in Digital Games

机译:数字游戏可访问性的透视

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摘要

Gaming technologies provides new ways of learning, but even though the new technologies have unique opportunities to support different individual needs, most games are not designed for people with impairments. This is specifically a problem in a learning context in mixed groups as well as for teachers with impairments who have to use the technology for preparing their classes. This paper focuses on how to make games for learning more accessible for students and teachers with different impairments.
机译:游戏技术提供了新的学习方式,但即使新技术有独特的机会支持不同的个性需求,大多数游戏都没有为障碍的人设计。这在混合群体中的学习环境中是一个问题,以及有障碍的教师必须使用该技术准备他们的课程。本文重点介绍如何制作游戏,以便为学生和教师提供不同的损伤。

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