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Effects of Playing with Gadget on Elementary School Children in Urban and Rural Environment

机译:在城乡环境中使用小学生的影响

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Background: The existence of gadget is like the two sides of a coin. On one side, it brings benefits to our life, but on the other side, it facilitates negative behaviour impacts to its users, and the patterns for rural children may be different than those of urban. Objective: This study aimed to investigate the negative behaviour effect of playing gadget of elementary school children in urban and rural areas of Malang, Indonesia. Method: Information regarding characteristic of playing gadget and behaviour were collected via a self-administered questionnaire from Januari to June, 2017. This study included 355 subjects of urban and rural elementary school chidren aged 7-11 y.o in Malang, East Java, Indonesia. Result: A total of 100% of subjects reported to be using gadgets, the mean (±SD) of age start using gadget was 2.63±0.548 y.o Overall, 3.4% subjects had started using gadget in less than 2 y.0, 29.9% subjects had started using gadget in 2 until 5 y.o, and 66.8% were more than 5 y.o. In addition, 13.5% of the subjects reported >2 hours/day of total gadgets usage duration, exceeding the international recommendation of <2 hours/day of screen time. The statistically data (logistic multinomial regression) show that earlier age using gadget especially watching movies had negative impact in behaviour (p < 0.000) than playing games. Conclusion: This suggests that, the trend of earlier using gadget which may contribute to negative behaviour, is found to be prevalent in urban (26.3%) than rural areas (13.6%). Both residence and age start using gadget statistically significant affect the child's negative behavior (p 0.040; p<0.000).
机译:背景:小工具的存在就像硬币的两侧。一方面,它为我们的生活带来了益处,但在另一边,它促进了对其用户的负面行为影响,农村儿童的模式可能与城市不同的不同。目的:本研究旨在调查印度尼西亚马朗城市和农村地区小学儿童小鸡的负行为效应。方法:通过从Januari到2017年6月的自我管理的调查问卷收集有关播放小工具的特征和行为的信息。本研究包括355名市和农村小学Chidren,在印度尼西亚东爪哇省玛朗,东爪哇省玛朗。结果:总共有100%的据报道使用小工具,年龄开始使用小工具的平均值(±SD)为2.63±0.548 yo yo,3.4%的受试者在不到2 y.0,29.9%的小码受试者在2〜5岁的情况下使用小工具,66.8%超过5岁此外,13.5%的受试者报告> 2小时/天总小工具使用期限,超出了<2小时/天的屏幕时间的国际建议。统计数据(逻辑多项式回归)显示使用小工具的早期年龄,特别是观看电影在行为中产生负面影响(P <0.000)而不是玩游戏。结论:这表明,使用可能导致消极行为的小工具较早的趋势,城市(26.3%)普遍存在农村地区(13.6%)。居住和年龄都开始使用小工具统计学意义影响孩子的负面行为(P <0.040; P <0.000)。

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