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Gamified Wellbeing for All Ages - How Technology and Gamification Can Support Physical and Mental Wellbeing in the Ageing Society

机译:所有年龄段的赌博福祉 - 技术和博彩如何支持老化社会的身​​体和心理健康

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This paper explores the role of technology and gamification strategies in addressing serious societal health issues by providing tools and practices which support healthy ageing (thereby reducing the cost of care for the elderly). These tools and practices also provide an infrastructure and ecosystem that enables effective care and rehabilitation to take place in a home environment with more cost effective patient management from remote medical professionals. This paper emphasizes the importance and cost effectiveness of preventative healthcare based on influencing patient lifestyle behaviors, awareness and understanding and the value of citizen empowerment in persona] health management. The paper is based on the experiences of major European projects Rehab@Home, Pegaso and Doremi where the author's company has been developing technology tools and gamified applications to improve physical and mental well being for ages from teenagers to the elderly.
机译:本文通过提供支持健康老化的工具和实践来探讨技术和娱乐策略在解决严重的社会健康问题方面的作用(从而降低老人的照顾成本)。这些工具和实践还提供了一种基础设施和生态系统,使得能够在家庭环境中进行有效的护理和康复,并从远程医疗专业人员更具成本效益的患者管理。本文强调了基于影响患者的生活方式行为,意识和理解以及人物赋权的公民赋权价值的预防性医疗保健的重要性和成本效益。本文基于欧洲主要项目康复@ Home,Pegaso和Doremi的经验,其中提交人的公司一直在开发技术工具和赌博申请,以改善来自青少年到老人的身体和心理健康。

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