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Using Mobile-Based Games as a Means for the Self-treatment of Depression and Anxiety in Youth

机译:使用基于移动的游戏作为青年抑郁和焦虑的自我治疗的手段

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Long term cases of mental health conditions in Australians generally manifest before the age of 14 years old. Due to this statistic it is important to design cost effective approaches to allow young people the opportunity to self-treat the symptoms of their depression or anxiety. Furthermore, this paper aims to determine if providing these solutions in an age appropriate medium, through serious games on a mobile device, enhances the effectiveness of their treatment. A pilot study was performed to determine if playing serious games on a tablet device improved general mood and decreased heart rate in young Australians.
机译:澳大利亚人的长期心理健康状况案件普遍表现在14岁之前。由于这种统计数据,重要的是设计具有成本效益的方法,让年轻人有机会自我治疗他们的抑郁或焦虑的症状。此外,本文旨在通过在移动设备上的严重游戏中确定在适当的媒体中提供这些解决方案,增强了治疗的有效性。进行了试验研究,以确定在平板电脑设备上扮演严重的游戏,提高了年轻澳大利亚人的一般情绪和降低心率。

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