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Using Mobile-Based Games as a Means for the Self-treatment of Depression and Anxiety in Youth

机译:使用基于手机的游戏作为青少年抑郁和焦虑自我治疗的手段

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Long term cases of mental health conditions in Australians generally manifest before the age of 14 years old. Due to this statistic it is important to design cost effective approaches to allow young people the opportunity to self-treat the symptoms of their depression or anxiety. Furthermore, this paper aims to determine if providing these solutions in an age appropriate medium, through serious games on a mobile device, enhances the effectiveness of their treatment. A pilot study was performed to determine if playing serious games on a tablet device improved general mood and decreased heart rate in young Australians.
机译:澳大利亚人的长期心理健康状况通常在14岁之前出现。由于这一统计数据,重要的是设计经济有效的方法,以使年轻人有机会自我治疗抑郁症或焦虑症的症状。此外,本文旨在确定通过在移动设备上进行认真的游戏,在适合年龄的媒介中提供这些解决方案是否可以增强其治疗效果。进行了一项初步研究,以确定在平板电脑上玩严肃的游戏是否可以改善澳大利亚年轻人的总体情绪并降低心率。

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