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From game tutorials to game partners using natural language generation techniques

机译:从游戏教程到游戏合作伙伴使用自然语言生成技术

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The goal of this work is to design and implement an agent which generates hints for a player in a first person shooter game. The agent is a computer-controlled character which collaborates with the player to achieve the goal of the game. Such agent uses state of the art reasoning techniques from the area of artificial intelligence planning in order to come up with the content of the instructions. Moreover, it applies techniques from the area of natural language generation to generate the hints. As a result the instructions are both causally appropriate at the point in which they are uttered and relevant to the goal of the game.
机译:这项工作的目标是设计和实施一个代理,该代理在第一人称射击游戏中为玩家生成提示。代理是一种计算机控制的角色,它与玩家合作以实现游戏的目标。这些代理使用从人工智能规划面积使用的技术推理技术,以便提出指令的内容。此外,它应用了来自自然语言生成区域的技术来生成提示。结果,指令既有因果又适当,在它们被引发和与游戏的目标相关的地点。

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